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1. Massive Supercarrier nerf intentional? - in Test Server Feedback [original thread]
Hey, We've made some further changes to super carriers after taking your feedback into consideration. It's quite understandable that the changes made were a disappointment to many of you, but I wanted to remind you that Singularity is a test ser...
- by CCP Nozh - at 2009.11.13 17:59:00
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2. Massive Supercarrier nerf intentional? - in Test Server Feedback [original thread]
Hey, The changes on Singularity now, are intentional. The drone control units are however broken at the moment, and are being fixed. New stats for "Compact Citadel Torpedoes" (launched by fighter bombers): Explosion Radius: 3500 Explosion Ve...
- by CCP Nozh - at 2009.11.12 14:57:00
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3. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Small update: Falloff by tier on auto-cannons/repeating artillery changed to 0%, +10%, +20% from original values. Will be available for play testing on Singularity tomorrow! -Nozh
- by CCP Nozh - at 2009.11.03 11:56:00
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4. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Looks like the changes won't make it to Singularity today. Will try to get them out as soon as possible. Some further adjustments: * Tracking speed difference between tiers on autocannons/repeating artillery increased to 15% * 280mm / 720mm / ...
- by CCP Nozh - at 2009.10.28 10:41:00
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5. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Thanks for all the feedback, sorry for not being active in the thread, there is tons of other work to do besides posting on the forums (and projectile balancing for that matter). You'll be able to test the second iteration of the projectile change...
- by CCP Nozh - at 2009.10.27 16:20:00
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6. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
After more testing and feedback we're happy with our first iteration to go out on Singularity. Ammo Damage Base: EMP - EM +1 Phased Plasma - Thermal +1 Carbonized Lead - Explosive -1 Nuclear - Explosive -1 Ammo Volume: Small: ...
- by CCP Nozh - at 2009.09.28 17:49:00
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7. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Lumy While you're at it, could you reorder ammo a bit? Imho the best order would be: Fusion, Phased plasma, EMP, Titanium sabot, Nuclear, Proton, Depleted uranium, Carbonized lead. The point is to have racial damage ammuniti...
- by CCP Nozh - at 2009.09.23 14:58:00
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8. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Oh, and also Tracking Computers. We're looking at some falloff love. Nozh Game Designer CCP Games
- by CCP Nozh - at 2009.09.23 14:55:00
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9. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Over the years we've made many changes to other weapon systems, ships and mechanics that have rendered some of the projectiles advantages moot. We're going to attempt to fix this with various tweaks and fixes. Here's a graph that shows the damag...
- by CCP Nozh - at 2009.09.23 13:36:00
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10. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Ok, I'm sitting at home reading over this thread. Brainstorming about new ECM mechanics, help me out: Instead of the current mechanic where a successful ECM cycle breaks your lock for the given time of the ECM module. Your lock breaks, but you a...
- by CCP Nozh - at 2009.04.22 22:27:00
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11. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
After reading through the "Balancing - Identifying problems" thread posted last Friday I noticed several issues that need my attention. We'll tackle these one at a time, allowing the original thread to live on. I'm going to start with a fairly s...
- by CCP Nozh - at 2009.04.22 18:46:00
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12. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Originally by: Xelios So I think we've got enough top 3's now, time for discussion threads? Aye. By the end of the day Nozh Game Designer CCP Games
- by CCP Nozh - at 2009.04.22 12:44:00
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13. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Good stuff, keep it coming. I haven't counted or anything but the main issues seem to be: ECM - Mainly ECM Drones Tech 2 Ammo Rockets Blasters Large Artillery Remember no discussions here, and try to limit your posts to three items.
- by CCP Nozh - at 2009.04.17 15:07:00
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14. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Hi, Balancing is an ongoing process; there will always room for improvement. This pursuit for maximized fairness and stability will always be disputed, one way or another. Everyone has an opinion; this is where I want you to voice them in a very ...
- by CCP Nozh - at 2009.04.17 09:13:00
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15. Agility Changes on Singularity - in Test Server Feedback [original thread]
Next patch! Had some internal problems getting it out in 1.1. Nozh Game Designer CCP Games
- by CCP Nozh - at 2009.04.17 09:09:00
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16. Agility Changes on Singularity - in Test Server Feedback [original thread]
Originally by: isdisco3 Edited by: isdisco3 on 03/04/2009 15:13:18 again, the agility helped solo and small-gang pvp because it allowed flexibility for them to escape when the big blob showed up. oh, and the creation of arbitrary modi...
- by CCP Nozh - at 2009.04.03 15:29:00
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17. Agility Changes on Singularity - in Test Server Feedback [original thread]
Originally by: Zamolxiss Looks interesting.. What about this Nozh? Quote: I'll be posting another thread today where you can voice your concerns for blaster ships. But lets focus at the problem at hand for now. That shouldn't be de...
- by CCP Nozh - at 2009.04.03 15:06:00
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18. Agility Changes on Singularity - in Test Server Feedback [original thread]
Update - Should be on Singularity now: Agility: Frigates - General - 1.0 Frigates - Stealthbombers - 0.7 (They were aligning as fast as Battlecruisers) Frigates - Assault Ships - 0.8 (This brings them down to around a 4 - 4.5 second ali...
- by CCP Nozh - at 2009.04.03 14:32:00
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19. Agility Changes on Singularity - in Test Server Feedback [original thread]
Originally by: Roemy Schneider Edited by: Roemy Schneider on 02/04/2009 15:07:59 Originally by: CCP Nozh Unfortunately it's not that simple. The acceleration formula is based on mass and the agility modifier. Changing the warp ...
- by CCP Nozh - at 2009.04.02 15:47:00
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20. Agility Changes on Singularity - in Test Server Feedback [original thread]
Also I want to point out that I was going to post this yesterday, but I thought no one would take me seriously. Damn April 1. Nozh Game Designer CCP Games
- by CCP Nozh - at 2009.04.02 11:56:00
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